Further optimization helped to speed up a bit more.
Dienstag, 19. Februar 2013
Samstag, 16. Februar 2013
Another speedup: now ~70fps@1920x1024
Mittwoch, 13. Februar 2013
OpenCL Happy Buddha Raycasting 1920x1024@50fps
Here a first glimpse of a new optimization. The good old Happy Buddha scene (1024^3) raycasted at 50 fps at almost HD resolution (1920x1024). Video below. For 960x512 it renders at 150 fps.
Donnerstag, 7. Februar 2013
Instancing: Combined AABB + Voxel raycasting
Here a first combined test by raycasting 10.000 to 100.000 models.
Samstag, 25. August 2012
Blending two Voxel Scenes
OpenCL Voxel Octree Raycasting
Here the same scene visualized using OpenCL octree raycasting. Eventhough the persistent threads method is not used, its around 20-100% faster than the previous splatting (depending on the scene). The code is ported from my previous CUDA raycaster. Hardware is again the GTX580M.Each method has its advantages though. While octree raycasting works better for static objects, splatting is better for dynamic scenes.
Freitag, 17. August 2012
OpenCL Voxel Splatting 2.000.000.000 points/s
Resolution:1024x768 Voxel Field: 20.000 x 20.000 x 1024 Voxels, Framerate: 30-40 Fps, LOD and Frustrum Culling are used. Dataset: 5.4M points / instance at highest resolution , 6.9M including all levels of detail.
Download : Link1 Link2
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