Voxel Game Engine Development
Sparse Voxel Octree Raycasting based Game Development.
Dienstag, 14. Juni 2011
Voxel Sculpting test
Here a first test of using voxel sculpting with COAT3D, created in just few hours.
Sculpting is done in Coat3D, the lightmap is rendered in Blender. The models polygon count is reduced using MeshLab.
The UV map is not ideal in this case since its created in LithUnwrap. Using the unwrap function of Coat3D creates a seamless UV map.
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