Voxel Game Engine Development
Sparse Voxel Octree Raycasting based Game Development.
Donnerstag, 6. Februar 2014
Cubic Texture Sampling, Walkthru Mode and Skybox
Few updates:
1st person walkthru mode
Skybox
Cubic heightmap sampling, so closeup geometry remains smooth
Cubic texure sampling, so snow does not have aliasing anymore
More fine details for the heightmap
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