Sparse Voxel Octree Raycasting based Game Development.
I am currently working on some isometric voxel engine (nothing to show yet). I think I will use some different way of painting voxel stuff: - I do a screenshot (more a "smart screenshot") - this screenshot is sent to some external graphic editor (photoshop) - I edit as I want what I want - The edited pictured is synchronized wiht the voxel engine and analyzed to dispatch colors on voxels. The synchronization could be dynamic or when saving the file.
Sounds interesting - but I wonder how to create 3d shapes using photoshop. I can imagine that coloring would work that way.
Yeah in my idea, only the coloring would fit this method. I can't imagine painting a depth buffer.