Dienstag, 22. Oktober 2013

Block based level editing

First step for the level editor.


2 Kommentare:

  1. Do you have multiple trees, like for example physics engine with the broadphase tree and the narrow phase shape (that translates to a broadphase tree of "voxel objects" and a narrow phase "tree" containing the voxels of the object)?

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  2. Rightnow its just one static tree- so no dynamic/movable objects in the scene yet. Also physics and collisions is yet to come.

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