Today I experimented with a new shader to smoothen the silhouette based on the depth buffer. Looks not bad but its difficult to figure out the optimal parameters.
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Sparse Voxel Octree Raycasting based Game Development.
very nice results! could you also soften the non-silhouette voxels, because they look kinda weird now with the smoothed silhouette voxels
AntwortenLöschenYes - that is what I implemented today. It took some time to figure out a good way for achieving a good result.
AntwortenLöschenamazing man! such fast progress. are you planning to use SVO at some point?
AntwortenLöschenYes, I hope I will have time to experiment with SVO as well. I am very interested to figure out the advantages/disadvantages of each method.
AntwortenLöschenI am not sure if I can keep up this development speed for longer - but I'll do my best :-)
looking forward to your SVO/RLE comparison
AntwortenLöschengreat work, it's fun to see the tech evolve like that. Keep it up!