Montag, 22. Juni 2009

Tile-based memory layout

After long time now another update. Next logical step in the development is to add a tile-based memory layout to allow large, unique, non-repeating landscapes. Here a first screenshot showing the tiles.

3 Kommentare:

  1. Looks very good!

    Hope that you keep your motivation up and keep working on it. Your last post is more than a month old... Would be a pity to see this project die. :(

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  2. Hi !

    I just found your site !!

    I will download the engine to give it a spin

    Thank you so much !!!!!!!!!

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  3. Yes, I'm still working on it - recently I have been experimenting with collision detection, but not many new screenshots so far. Also I'm thinking of releasing a tool for creating test scenes - but its not 100% sure yet.

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