Sparse Voxel Octree Raycasting based Game Development.
Montag, 22. Juni 2009
Tile-based memory layout
After long time now another update. Next logical step in the development is to add a tile-based memory layout to allow large, unique, non-repeating landscapes. Here a first screenshot showing the tiles.
Yes, I'm still working on it - recently I have been experimenting with collision detection, but not many new screenshots so far. Also I'm thinking of releasing a tool for creating test scenes - but its not 100% sure yet.
Looks very good!
AntwortenLöschenHope that you keep your motivation up and keep working on it. Your last post is more than a month old... Would be a pity to see this project die. :(
Hi !
AntwortenLöschenI just found your site !!
I will download the engine to give it a spin
Thank you so much !!!!!!!!!
Yes, I'm still working on it - recently I have been experimenting with collision detection, but not many new screenshots so far. Also I'm thinking of releasing a tool for creating test scenes - but its not 100% sure yet.
AntwortenLöschen