This screenshot shows a first test of using OpenGL
and the Geometry Shader as well as LOD to render
a voxel scene.
Specs:
* 4 bytes / voxel
* ~40 fps for the scene on the left
* LOD support
* Per voxel frustrum culling
Main bottleneck seems to be the triangle setup after the Geometry shader. As for the memory consumption,
4 bytes / voxel is more than RLE ( 3.5 ) and less than the previous posted octree method ( 6.8 )
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