
Samstag, 25. August 2012
Blending two Voxel Scenes
Here a experiment to apply blendshapes to a voxel scene. Its much slower, still runs at interactive framerates (20-30). The video lags as the framecapture@1024x768 took quite a lot of CPU time.


OpenCL Voxel Octree Raycasting

Each method has its advantages though. While octree raycasting works better for static objects, splatting is better for dynamic scenes.
Freitag, 17. August 2012
OpenCL Voxel Splatting 2.000.000.000 points/s
Resolution:1024x768 Voxel Field: 20.000 x 20.000 x 1024 Voxels, Framerate: 30-40 Fps, LOD and Frustrum Culling are used. Dataset: 5.4M points / instance at highest resolution , 6.9M including all levels of detail.
Download : Link1 Link2
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