Sparse Voxel Octree Raycasting based Game Development.
Do you have multiple trees, like for example physics engine with the broadphase tree and the narrow phase shape (that translates to a broadphase tree of "voxel objects" and a narrow phase "tree" containing the voxels of the object)?
Rightnow its just one static tree- so no dynamic/movable objects in the scene yet. Also physics and collisions is yet to come.
Do you have multiple trees, like for example physics engine with the broadphase tree and the narrow phase shape (that translates to a broadphase tree of "voxel objects" and a narrow phase "tree" containing the voxels of the object)?
AntwortenLöschenRightnow its just one static tree- so no dynamic/movable objects in the scene yet. Also physics and collisions is yet to come.
AntwortenLöschen