Samstag, 1. Februar 2014

Textured Procedural DLA Terrain [Demo included]

First screenshot using textures. Its based on the Tutorial code below. I have increased the detail, therefore the framerate is lower than the sample. Will still take a while until it can be integrated into the voxel engine though.
You can fetch the demo here: [-DOWNLOAD-] (64MB)
Update: Bugfix for glsl.h line 35( thx Aransentin ) & Added multitexturing for closeup details.


2 Kommentare:

  1. What method are you using to texture the terrain?

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  2. No special method. The method is developed from scratch in the past 2 days. I think its similar formula to here: https://www.shadertoy.com/view/MdX3Rr

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