Sparse Voxel Octree Raycasting based Game Development.
Why not doing it in two or more passes ?
In case of more passes I would get overdraw - which I want to avoid. Might be worth a try though.
Why not doing it in two or more passes ?
AntwortenLöschenIn case of more passes I would get overdraw - which I want to avoid. Might be worth a try though.
AntwortenLöschen