Dienstag, 10. März 2009

Any limit?

View distance set to 4.000.000 - still interactive (18fps). To have unique voxels everywhere is a problem in this case however.

Here we can also see an advantage of the RLE structure - its very easy to generate procedural mountains. With octree-raycasting it might be possible too, but right now I dont have an idea how this could work easily.

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